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Boat Physics

 
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flysim
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Joined: 18 May 2005
Posts: 92

PostPosted: Sun Jul 18, 2010 6:03 am    Post subject: Boat Physics Reply with quote

Got the boat physics working today, then promptly drove the boat into the rocks Very Happy



-J.R.
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Sanpei



Joined: 21 Jun 2006
Posts: 15

PostPosted: Sun Jul 18, 2010 11:16 am    Post subject: Reply with quote

... and I'm waitin' Sad
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... life is a burning valley ... (Pljnius)
... even in multimillion-dollar simulators, compromises must be made ... (Louie- Falcon 4)
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Cutch



Joined: 18 Jan 2006
Posts: 62
Location: Oregon

PostPosted: Mon Jul 19, 2010 11:33 pm    Post subject: Reply with quote

He, he, better learn to drive that boat, JR,..repair is expensive.
Can't wait to try ANYTHING new you create, it's fun and challenging.
I"ll check in every now and then to see what's going on.
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flysim
Site Admin


Joined: 18 May 2005
Posts: 92

PostPosted: Wed Jul 21, 2010 10:54 pm    Post subject: Reply with quote

Thanks Cutch.
Sorry it has taken so long to write a second game. My contracting work has to come first since it is how I pay my bills.
But I am slowly getting things done and I really like the Unity game engine - should produce a nice looking game.
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Bill Blake



Joined: 22 Jun 2005
Posts: 84

PostPosted: Thu Aug 05, 2010 1:20 am    Post subject: Reply with quote

Nice! How'd you pull that wreck off, JR? One would think the bow would be up on the rocks and the boat would be facing the other way?
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Steve R



Joined: 19 May 2005
Posts: 5

PostPosted: Thu Aug 19, 2010 2:17 am    Post subject: Reply with quote

Nice drivin, cant wait to goose the throttle the same way near rocks Wink

Looks good...
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